This cult D&D-style RPG just dropped a new DLC, and at 180,000 words, its single campaign is longer than almost every base game story combined
Wildermyth’s Omenroad DLC is out now, and it should keep you busy for a while
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Wildermyth, a beautiful, papercraft, turn-based RPG that has enough D&D stylings to keep even the most ferventBaldur’s Gate 3fan entertained has a new DLC campaign on its way that eclipses the scale of every story it’s told before.
Released in 2021, Wildermyth has established itself as a cult-classic RPG. With 14,000 ‘Overwhelmingly Positive’ Steam reviews, its combination of procedural design that mimics full-scale tabletop campaigns and deep strategy of gameplay that you might not expect from its cute papercraft art style means that even if it’s not officially a Dungeons & Dragons game, it certainly captures that feeling.
Yesterday, Wildermyth released the Omenroad DLC. That includes a challenge mode complete with new maps, bosses, and augments, but it also introduces a whole new campaign. That campaign is called A Walk in the Unlight, and it uses the new formats introduced by Omenroad to spin out its story - itsvery longstory.
Wondering how much content our new DLC has? One of our translators put this graph together; we think our campaign lovers will be pretty happy with the new story! 😅#indiegame #WishlistWednesday #narrativegame pic.twitter.com/0W1csWFx0jMay 15, 2024
In a tweet earlier this week, Wildermyth’s official Twitter account showed off exactly how long that campaign is. A graph put together by one of the game’s translators reveals that most of the existing stories have wordcounts hovering between the 20,000-60,000. There are a couple of outliers - one a bit shorter and another a bit longer - but they all pale in comparison to A Walk in the Unlight.
From that graph, a rough estimate suggests that the DLC campaign boasts a total wordcount just shy of 180,000. That’s a beefy, novel-length story, but it’s also more than most of the previous campaigns combined. The previous longest story, Cvawn, is about 75,000 words long, but the other five pre-existing campaigns combined seem to total up to around 170,000 words, making A Walk in the Unlight just a touch longer than most of the rest of the entire game.
For some, that would probably be a daunting prospect, but I’m surrounded by enough people who have puthundreds of hoursinto Baldur’s Gate 3that it no longer seems particularly scary. If you’ve seen everything that Larian has to offer, this might be the time to jump into a slightly different tabletop experience.
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I’m GamesRadar’s news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I’ve run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam’s latest indie hit.
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