The Dragon Age Veilguard Lighthouse statue puzzle solution

The pairs of statues in the Veilguard lighthouse need to be turned to face each other

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The Dragon Age Veilguard Lighthouse statue puzzle is solved by finding three pairs of statues and turning them to face each other - so that there’s six statues in the Lighthouse staring into each other’s eyes. Doing so will open up a new room and provide some extra rewards for the player, though nothing especially substantial: just a pool of extra resources to help give you a little jump start on your long journey through Thedas. Still, it’s worth having them to hand, so here’s how you can solve the puzzle of the Lighthouse statues inDragon Age The Veilguard.

How to solve the Lighthouse statue puzzle in Dragon Age Veilguard

To solve the Lighthouse Statue puzzle in the hub area of Dragon Age Veilguard,you need to find three pairs of statues in the outside courtyard area and turn them to face each other.

We’ve got a map of the location of each statue pair just below, as well as their intended line of sight marked, which you can correspond to the info below if you need further help.

Get all three statues lined up, and Rook will have a moment of dialogue where he comments that solving the puzzle “did something”. Hardly helpful, so where should you look?

Lighthouse statue puzzle rewards

If you solve the puzzle, itopens the door North of the main meeting room,allowing you to access a small room with several treasure chests and items in it. The full list of rewards is laid out below.

Nothing mindblowing, but useful for early adventurers looking to gain an edge. Of course, if you want something more substantive in terms of gameplay guides, find out where you can get yourDragon Age Veilguard Deluxe Edition rewardshere, or which is the best of the variousDragon Age Veilguard Factions.© GamesRadar+. Not to be reproduced without permission

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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

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