Square Enix casually releases two of its best JRPGs on PlayStation and Xbox
It’s like Christmas in June
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In what might be the most casual developer announcement yet,Square Enixreveals that both Octopath Traveler and its critically acclaimed sequel are now available on all consoles.
For the first time ever, the award-winning JRPG series Octopath Traveler is playable regardless of platform - Nintendo Switch, PC, PlayStation, and Xbox all included. Prospective players with access to a Game Pass subscription can also enjoy the striking 2D/3D duo for free now. While there was some recentspeculation about Square Enix releasing the Octopath duo on all consoles, the developer gave no formal confirmation - eagle-eyed fans instead noticed that the two games had suddenly received ratings for new platforms.
Perhaps this marks the beginning ofSquare Enix’s efforts to pursue a multiplatform strategy, a plan the studio outlined at the turn of the fiscal year. Regardless of why the legendary dev has opted to launch Octopath Traveler on all platforms so seemingly suddenly, the shadow drop isn’t the only exciting reveal regarding the beloved JRPGs - there are apparently “new ways to play.” Following its out-of-the-blueannouncement,Square Enixsays that Octopath Traveler 2 “has also been updated for all platforms” to celebrate.
The dev details the unexpected update’s contents, too, explaining that it “includes a new extra battle mode that allows you to take on formidable enemies.” That’s not all, though, as the newOctopath Traveler 2 foes include some faces familiar to longtime fans- “the heroes of the first Octopath Traveler!” According to Square Enix, players can explore the update’s new endgame mode and take on the series' former protagonists once they’ve defeated the final chapter’s last boss.
While you download Octopath Traveler, check out thebest JRPGsto try now.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she’s not frantically trying to form words into coherent sentences, she’s probably daydreaming about becoming a fairy druid and befriending every animal or she’s spending a thousand (more) hours traversing the Underdark in Baldur’s Gate 3. If you spot her away from her PC, you’ll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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