Most planets in Star Wars Outlaws only take “4 or 5 minutes” to cross on a speeder – the size of 3 Assassin’s Creed Odyssey zones stitched together
“It was less about how big, but more about how long in terms of traversal with the speeder it would be”
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Ubisofthas revealed that three of the five planets inStar Wars Outlawscan be traversed in four to five minutes in a speeder.
In a newIGNinterview, creative director Julian Gerighty loosely compared the size of theStar Wars Outlaws planetsTatooine, Akiva, Kijimi, Cantonica, and the moon Toshara to that of two or three zones in Assassin’s Creed Odyssey. “Toshara is very close in size to Akiva and Tatooine; I think Tatooine may be a little bit larger,” Gerighty said.
Equipped with a speeder, “[Toshara takes] four or five minutes nonstop, which doesn’t sound like a lot, but once you’re committed it’s a fairly large amount and you are always going to be distracted,” said Gerighty. “Assassin’s Creed Odyssey, which was one of the games that we were looking at while creating this, you have different zones on the map […][Toshara is] two or three of those put together.”
Gerighty’s lack of specificity in terms of which Assassin’s Creed Odyssey zones can be used as reference points makes it tricky to get a confident grasp on the size of Star Wars Outlaws' map, but at the very least we can safely glean that Toshara, Akiva, and Tatooine are right about the same size and will each take about four to five minutes to cross from one side to its opposite in a speeder.
Star Wars Outlaws has long been positioned as something of a compact, more linear alternative to the open-world behemoths we’ve come to expect from Ubisoft’s modern Assassin’s Creed games like Valhalla, Origins, and Odyssey. Last July,Gerighty told Edge that the planets in Outlaws will be “manageable” in size for both the player and the folks building the planets at Ubisoft.
THE BIG PREVIEW:Star Wars Outlaws is one of the most ambitious open-world games of 2024, and it was inspired by a single sentence
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.
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