Microsoft asks devs using “competitor’s products” why they aren’t making games for Xbox: “You probably have a great perspective we could learn from”
PlayStation and Nintendo, watch out
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Microsoftis expanding the definition of user feedback and starting to collect information from not only players, but developers, too. In doing so, the company is hoping to figure out why developers don’t want to make games for Xbox.
“By directly engaging with game creators, Xbox aims to get the data that’ll help address pain points,” readsa new blogon the Microsoft developer page.
“It will help us figure out both what to build and how to build things well,” says principal user researcher Dr. Deborah Hendersen in the blog. “What features are needed? How do we implement them gracefully? Where are our existing tools or services falling down? What can we do to improve them?”
Xbox has recently been seriously struggling to collect major exclusives compared to PlayStation and Nintendo. According to documents pertaining to the multi-year longActivision Blizzard acquisitionprocess, there were five times as many PlayStation exclusives than Xbox exclusives in 2021, “many of which are better quality,“Microsoft itselfadded. The company alsogladly admittedin 2023 that it “lost the console wars” and ranks third behind its competitors in terms of sales. But, nearly a year removed from its successfulActivision Blizzardmerger, Microsoft is ready to stop being so humble and get a makeover.
Henderson tasks game developers with a call to action: “If you aren’t on Xbox, we’d love to know why,” she says. “And honestly, if you are using our competitor’s products, you probably have a great perspective we could learn from!” If only proponents of the console wars had the same outlook.
Microsoft’s next-gen console plans reportedly include an Xbox Series X successor and a handheld “take on the Steam Deck.”
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Ashley Bardhan is a critic from New York who covers gaming, culture, and other things people like. She previously wrote Inverse’s award-winning Inverse Daily newsletter. Then, as a Kotaku staff writer and Destructoid columnist, she covered horror and women in video games. Her arts writing has appeared in a myriad of other publications, including Pitchfork, Gawker, and Vulture.
Crashed your Baldur’s Gate 3 save with a Skyrim-grade mod overflow? Larian made a video just for you
Kingdom Come: Deliverance dev explains that the RPG had to take place at a very specific point in time - so that there aren’t any guns
In a first for Dragon Age, The Veilguard director reiterates the RPG won’t have DLC as BioWare pivots to work on Mass Effect 5