Assassin’s Creed and Genshin Impact devs will use new AI NPC systems, but Nvidia has “no simple answers” about how the tech was trained

Nvidia says different tools will be trained using different data sets

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Genshin Impact and Assassin’s Creed developers will begin usingNvidia’s brand-new AI-powered technology for NPCs, but Nvidia won’t say what the new tech was trained on.

Yesterday during CES 2024,Nvidia unveiled brand new AI tech pledging better NPCs for gamesand “endless possibilities for developers.” The NPCs created with the tech will allegedly have “revolutionary conversational, perceptual, and action generation capabilities.”

Now,Digital Trendshas reported that both HoYoverse andUbisoftwill begin using Nvidia’s new technology in their game development. Both companies are among the first in the world to sign up to use Nvidia’s tech, with the speed of those partnerships implying that these agreements were made behind the scenes before yesterday’s announcement.

However, it’s unclear how Nvidia’s tech is being trained. When Digital Trends asked the company how it was training the tech to write and voice characters, Nvidia said there was “no simple answer.” Nvidia reportedly said that different individual tools within the tech are being trained using different data sets.

Whatever these different data sets are, Nvidia isn’t revealing them right now. As Digital Trends points out, there’ll be concern among voice actors, for example, that the AI tech is being trained using voiceover from actors that haven’t given their explicit permission for their voices to be used in such a way.

WhenMicrosoftrevealed its own version of AI tech for writing and voicing characters last year,actors loudly spoke out against the new technology. “If you want to start a voice-acting career, don’t bother,” one actor wrote at the time, while another added, “this will make it even harder for new talent to break into video games.”

You can read up on ournew games 2024guide for a look ahead at all the major releases set to come this year.

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Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.

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