As it goes gold, Stellar Blade dev says “many people felt we were out of our mind” for trying to make a full-fat action RPG in Korea’s mobile-dominated market
“Getting to work on a AAA game in Korea is quite a rare feat,” says one developer
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Stellar Blade developer Shift Up, previously known for the likes of Goddess of Victory: Nikke, has repeatedly discussed the challenges of shifting to a more ambitious, current-gen action RPG, especially in a mobile-dominated market like South Korea’s. In a new making-of documentary from PlayStation, some of the studio’s heads explain in more detail that “many people felt we were out of our mind” for pursuing this project and platform.
Via translated narration in the video, several Shift Up developers and project leads weigh in on the project’s production hurdles. “When I initially decided to create this game, many people felt we were out of our mind, because in South Korea, mobile gaming dominates the market and the console market was nearly non-existent,” says director and CEO Kim Hyung Tae.
“These days, getting to work on a AAA game in Korea is quite a rare feat, to be honest,” says concept art lead Chang Min Lee
“This is my first AAA console game project,” says level designer Jiyeon Lee.
“We were worried if we could do this well. But as we progressed, we became more and more ambitious,” echoes system design lead Hyung Min Lee.
“I felt a sense of mission to do it now, because it was now or never,” the director concludes.
Stellar Blade has come a long way sinceits days as Project Eve, an ambiguously multiplatform action game announced years ago.The game just recently went gold, meaning it’s functionally finished and ready to ship. It’s now a PS5 exclusive known as much for its breakneck action, whichseemed quite promising in our early hands-on time with the demo, as it is for thedown-bad fan basethat its sexually exaggerated outfits and design have helped cultivate. The game’s finally out April 26, so we’ll all get to see if it’s got substance to match its style.
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