After 25 years, you can finally play the original Metroidvania without compromises

Finally, Saturn’s Symphony of the Night truly does belong in this world

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A new patch for theSegaSaturn version of Castlevania: Symphony of the Night just dropped, and it seems we might finally have a definitive way to play the original Metroidvania classic in English with all its bonus features and no compromises.

Symphony of the Night was an instant classic when it launched in 1997, revamping the once-linear platformer series with an open-ended map that seemed to take heavy cues from Nintendo’s Metroid series. This would set the Castlevania formula for years to come - a formula that would, eventually, come to be known as the ‘Metroidvania’ and inspire entire generations of indie developers.

In 1998, Symphony of the Night got a Japan-exclusive port to the Saturn, featuring a new playable character in Maria and a number of additional areas to explore. On paper, it should be the definitive version of the game. Unfortunately, it also has numerous missing graphical effects, incorrect sprite proportions, poor performance, and lengthy, frequent loading times.

A modder who goes by paul_metreleased a patchfor the Saturn version of Symphony of the Night years ago, addressing many of that version’s shortcomings, essentially making it a viable way to play an all-time classic - as long as you didn’t mind the fact that it’s entirely in Japanese. Translation patches are out there too, but you can’t run a translation patch at the same time as the broader improvement patch.

But now, a group called Meduza has combined the improvements of paul_met’s patch with an English translation based on the 2007 PSP remaster, turning Symphony of the Night’s flawed Saturn port into the definitive edition of the game. Visual effects are restored, sprite proportions are as they should be, and the performance and loading times are greatly improved. All that with the Saturn version’s added content.

You candownload that patchright now and apply it to your own copy of Symphony of the Night on Saturn. If you’ve never played Symphony of the Night in any of its incarnations, you’re in for a treat. It’s aged like a fine wine and still stands up well against the many excellent games it inspired.

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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He’s been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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