Fallout: New Vegas director Josh Sawyer says his approach to RPG weapon balance is "mostly vibes-based": "the important thing is to see how things feel in practice"
Fallout: New Vegas director Josh Sawyer says his approach to RPG weapon balance is “mostly vibes-based”: “the important thing is to see how things feel in practice” Josh Sawyer thinks the best way to test weapons before a game’s launch is to “play around” with them When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. Fallout: New Vegas director and RPG veteran Josh Sawyer has given a bit of insight into how he goes about balancing abilities and weapons in games before their launch, and it turns out that a lot of it is based on pure vibes....